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Archive for the ‘artworks’ Category

The Hermit Project (work-under-progress)

2016- The idea is inspired by Christina Kubisch’s Electrical Walks. People usually wear heaphones, listening to their choices of music in the city but they are isolating themselves and lost connection with the city life. In this project, ‘noise’ from the city will be converted to musical notes by using multiple bandpass filter audio electronic […]

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Pocket Cinema Hong Kong (PCHK)

2015 In recent years, there are disputes among different groups of people in the society on preserving tangible heritage, our own colonial history and the Press often writes about tangible heritage such as historical buildings but pay less attention to the value of our own culture and intangible heritage. In this project, the idea of […]

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Cosmic Gun

2014 New technologies enable individuals and amateurs to have a great impact culturally, socially and/ or economically; they advocate the idea of empowering individuals to decide their own futures. This project is a critical response to how art is influenced by the open source, Do-It-Yourself (DIY) communities as well as social media culture in an […]

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Where’s the Chicken?

2008-09 Where’s the Chicken? is a locative robotics public artwork, which supported by Hong Kong Arts Development Council. It embodies public interaction, collaborative narrative, automata system and mobile technology. The artwork constructs a narrative performance which cooperates among the robot, cultural specific locations and the public participation. The chicken robot is a life form mechanical automata, […]

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iMomentFB

2011 iMomentFB is an experiment which links users’ emotions and locations together. Users can share their locative emotions with friends. http://itunes.apple.com/us/app/imomentfb/id414887267?mt=8 Bookmark on Delicious Digg this post Recommend on Facebook Share on mrwong Tweet about it Subscribe to the comments on this post Bookmark in Browser Tell a friend

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Around the Corner

2011- Around the Corner is a locative artwork that creates an experience based upon users’ locations and spatial practices. The boundary between the urban space and telematic space become indistinct. Spaces, or cities are no longer defined by infrastructure, instead, they are defined by thought-processes, actions and practices. Users explore the artwork through simple interaction […]

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Muybridge Moment (MuMo)

2010 Muybridge Moment (MuMo) is an object-based network that was inspired by early animation and film technology developed from the 19th century. The title is dedicated to Eadweard Muybridge who is one of pioneers of early animation technologies. The sequential images remind us how animation or film has been constructed based on our visual perception of moving […]

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Objet Petit A

2008 Objet Petit A is a robotics performance, a robot with big lips looks for hes (his/ her) desirable human, hes responses to different audience in different emotional behaviors. When hes sees heself, hes hesitates and starts to look for hes desirable human again. This project is the iteration of my General Examination for DXARTS, […]

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Tre Marie

2005-06 Tre Marie is an interactive audio-visual dance improvised performance. The system in progress is an innovation of RF-ID (radio-frequency identification) technology for dance performance, which improvise live visuals on stage. The performance is a reconstructed architecture of spaces, encodes the spatial aesthetics of the interaction between human, theatrical space and cinematic space. A RF-ID […]

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Haunted

2006 Haunted is a “site-specific”, telematic audiovisual installation within the French Pavilion, ResidentMeta (formerly named as MetaVilla), 10th Venice Architecture Biennale (http://www.exyzt.net/tiki-index.php?page=ResidentMeta). The project is commissioned by EXYZT, a French architecture group and its main theme refers to the video game, Resident Evil (http://en.wikipedia.org/wiki/Resident_Evil_(video_game)). The installation Haunted, has been formed around the different interpretations of […]

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